Gunfight is a game about the insult of redefinition—of realizing you were a wolf when you thought you were a lamb, or a lamb when you’d hoped to be a wolf. The game is played in a series of flashbacks leading up to the fateful duel between two Gunfighters. At the end the bad guy doesn’t win.
An exploration of finding out that you’re the Bad Guy despite your best attempts, Gunfight is inspired by the work http://jeepen.org and Carlin Barton’s Roman Honor. Halfway between a competitive theatre game and a LARP, Gunfight is an engaging and emotional experience that challenges your assumptions and invites you to explore judgment, interpersonal conflict, and most of all: being the Bad Guy.